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Dried Out Lighthouse

Personal Project I made in Q3 2016 in Unreal Engine 4.

A project inspired by pictures of the Aral Sea.
In the project I wanted to imporve my knowledge of shaders in Unreal.
My goal was to connect the enviromental props to the terrain via blending in some of the terrain textures onto the various props in the scene.

Props are modeled in Maya, sculpted in Zbrush and textured in Substance Painter. Tiling textures created in Substance Designer and all organized in Unreal Engine 4

Created a shader that could blend in sand onto objects depending on how close to the heightmap the prop was.

Created a shader that could blend in sand onto objects depending on how close to the heightmap the prop was.

Created a shader where I could reuse the boat in different states of destruction.

Created a shader where I could reuse the boat in different states of destruction.